While Blizzard didn’t invent eSports, StarCraft Broodwar was certainly largely - and lucratively - responsible for the rise of the profession in South Korea and throughout Asia.
Still, five years is a long time in the games industry, and in the world of competitive eSports, RTS games have been somewhat displaced by MOBAs. Whether Blizzard truly needed three full games to tell its epic story or just wanted three times the income is open to debate, but of course in typical Blizzard fashion all three games are outstanding products. For fans of real time strategy games, all of the hoopla and media attention paid to the arrival of Fallout 4 and Rise of the Tomb Raider was overshadowed by the release of Legacy of the Void, the final installment of the StarCraft 2 trilogy that began with Wings of Liberty in 2010 before progressing to Heart of the Swarm in 2013.