And they wanted to give something back to the original fans but focusing on the platform from whence it was born. They want it to be fantastic, and the PC makes the most sense to realize that goal. Particle effects, physics, models and polygon counts are going to potentially be incredible in this game. There are elements and a level of visual fidelity that might not necessarily be achievable with consoles. John Solomon stated that they have some 'very ambitious goals,' with this sequel. XCOM 2 is already a very formidable project, with a media reveal that was designed to foretell the large vision they have. Jake Solomon came forward about the merits of PC exclusivity for XCOM 2, and how exclusive can mean a better end product for everyone.
The XCOM 2 creative director stepped forward with IGN with an explanation as to why. The issue of PC exclusivity was quickly pointed out as a theoretical weakness for such a superb series. The announcement of the next XCOM 2 was an appreciable surprise that seemed to come with caveats that wasn't so well received by everyone.